EXPERIENCES OF ENGLISH LANGUAGE LEARNERS ABOUT USING QUIZIZZ TOOL FOR LEARNING AND LANGUAGE ACHIEVEMENT IN ESP CLASSES
DOI:
https://doi.org/10.58800/bujhss.v6i1.166Keywords:
Digital Tools, Quizizz application, ESP, Language AchievementAbstract
In post-Covid-19 era, digital education has become the new norm. Therefore, teaching and learning English language skills using effective online teaching pedagogy, interactive activities, online assessment and digital feedback have improved. Hence, game-based learning applications are being introduced for learners for acquiring English language skills in face-to-face classes. Quizizz is the most widely used application for teaching and learning the English language in the digital world. Therefore, this study aims to explore English language learners' perceptions and experiences about learning and English language achievement through the Quizizz platform in ESP classes. The target population of the study includes BS Cyber Security undergraduate English language students being enrolled in an ESP course. Qualitative case study design has been utilized to collect data using 5 focus-group interviews having ten participants in each group. The data from the focus group interviews was transcribed and analyzed using thematic analysis. The findings reported that the Quizizz tool provides a motivating and engaging learning atmosphere for learning, testing, evaluation and feedback from English Teacher. Also, it enhances opportunities for student’s language achievement by peer-collaboration, competition and game-based mode of language learning platform. Overall, utilizing Quizizz digital application in the physical classroom enables the students to become self-dependent and practice their language skills for enhanced language achievement.
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